local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.MainID = 12042
L0_1.ActorAlias = "12042"
L1_1 = {}
L1_1.q1204201 = 1204201
L1_1.q1204202 = 1204202
L1_1.q1204203 = 1204203
L1_1.q1204204 = 1204204
L1_1.q1204205 = 1204205
L1_1.q1204211 = 1204211
L1_1.q1204206 = 1204206
L1_1.q1204207 = 1204207
L1_1.q1204208 = 1204208
L1_1.q1204210 = 1204210
L1_1.q1204209 = 1204209
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1034
L2_1.alias = "Npc1034"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1034Data = L2_1
L2_1 = {}
L2_1.id = 1036
L2_1.alias = "Npc1036"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1036Data = L2_1
L2_1 = {}
L2_1.id = 3109
L2_1.alias = "Npc3109"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3109Data = L2_1
L2_1 = {}
L2_1.id = 12379
L2_1.alias = "Npc12379"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12379Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.narratorId = 1204201
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L2_1.startCheckPause = false
L1_1.Q1204207KAICHE = L2_1
L0_1.Datas = L1_1
return L0_1
